2020 in review: A year in design and rethinking the future

‘No One is an Island‘ by Random International, Superblue, Studio Wayne McGregor © BMW AG We will enter a decade premiered with a very dark storm. Yet much of what we are witnessing since the pandemic was already in progress: a planet in deep ecological crisis, systemic race and gender inequalities, unsustainable economic disparities, rise of populism and the post-truth era, the anxieties of the information age and machine science… Covid... Read More

How ideas from RCA students for a megacity taxi in 2040 can impact on our future

Discussions on smart cities tend to miss the cultural side – the various social landscapes, which is why these designs by Royal College of Art Intelligent Mobility students – asked to imagine a taxi in a speculative megacity of 2040 – are worth looking into. A couple offer some sophisticated critical design thinking too with ideas that may have seemed impossible dreams before the pandemic made all things impossible possible.... Read More

Can computational design, using VR, AI, and gaming, advance design?

How can the design community work with computational design – utilising virtual reality, artificial intelligence, and video gaming – to help advance the design process, create complex geometries, and the kind of advanced sculptural forms that would otherwise not be possible through conventional design methods? I asked Arturo Tedeschi, architect and computational designer of Milan studio A>T, what he sees as the possibilities and limitations... Read More

Reclaiming the word luxury

I’m often asked to consult for luxury brands, to consider what is luxury now and in the future, and how to communicate this effectively editorially and otherwise. This came to mind whilst watching Boyhood the other night. Not being my first screening, I was able to reflect on it in peace. For anyone who hasn’t seen this film, Boyhood is a coming-of-age movie shot in real time – the director Richard Linklater gathered the same cast... Read More

Books: Design, An Essential Introduction

What is good design, what role does design play in society, and does design matter? These are some of the questions addressed by Design: An Essential Introduction. Here Gareth Williams, a curator of furniture at the V&A in London, breaks down the process of design, from initial brief to the complete lifecycle of products through case studies and in a simple and accessible way. #gallery-1 { margin: auto; } #gallery-1 .gallery-item... Read More

Bicycle Design

Bicycles are having quite a renaissance especially in cities where the car is no longer seen as the most efficient form of transport. Apart from the obvious environmental, financial and health benefits, two-wheels can offer a novel way of navigating urban and rural settings. You discover so much more pedalling your way around. Gently cycling in the countryside, as I was to discover on a recent trip to a little island in the Mediterranean, allows... Read More

Design Talks Bookshop opens

Design Talks has just launched a specialist bookshop dedicated entirely to publications on design and architecture. #gallery-3 { margin: auto; } #gallery-3 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-3 img { border: 2px solid #cfcfcf; } #gallery-3 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ The... Read More