Can computational design, using VR, AI, and gaming, advance design?

How can the design community work with computational design – utilising virtual reality, artificial intelligence, and video gaming – to help advance the design process, create complex geometries, and the kind of advanced sculptural forms that would otherwise not be possible through conventional design methods? I asked Arturo Tedeschi, architect and computational designer of Milan studio A>T, what he sees as the possibilities and limitations... Read More

An interview with industrial designer Ross Lovegrove

Recently I met with Ross Lovegrove to see his latest work, a unique collection of haute parfumerie vessels. At his studio in Notting Hill, the industrial designer discussed how F1 conceptually informed his design. We spoke of how the complex geometries and advanced sculptural forms continue his search into the possibilities of generative design – unifying technology, materials science, and organic forms as a way of creating a new aesthetic... Read More