Can computational design, using VR, AI, and gaming, advance design?

How can the design community work with computational design – utilising virtual reality, artificial intelligence, and video gaming – to help advance the design process, create complex geometries, and the kind of advanced sculptural forms that would otherwise not be possible through conventional design methods? I asked Arturo Tedeschi, architect and computational designer of Milan studio A>T, what he sees as the possibilities and limitations... Read More

An interview with industrial designer Ross Lovegrove

Recently I met with Ross Lovegrove to see his latest work, a unique collection of haute parfumerie vessels. At his studio in Notting Hill, the industrial designer discussed how F1 conceptually informed his design. We spoke of how the complex geometries and advanced sculptural forms continue his search into the possibilities of generative design – unifying technology, materials science, and organic forms as a way of creating a new aesthetic... Read More

Cars at Salone del Mobile Milan

The world of the automobile is rapidly evolving – no longer is it sufficient to build reliable, well-engineered machines. Now cars need to be thoughtfully designed to express current trends and they have to at least be seen to be relevant. And it helps to be spotted mingling with the creative world. Car designers are forever emphasising their involvement with other design disciplines, of how they keep on top of trends and are involved in... Read More

Clerkenwell Design Week 2012

Clerkenwell Design Week, in its third year, is establishing itself on London’s design calendar.  The event turns this creative-focused area of London into an exhibition space with numerous product launches, installations, screenings, talks and of course parties. It is a mini Milan Furniture Fair of sorts attracting both local and international designers, and design lovers. Over at the event’s hub in the Farmiloe Building – a former lead/glass... Read More