Can computational design, using VR, AI, and gaming, advance design?

How can the design community work with computational design – utilising virtual reality, artificial intelligence, and video gaming – to help advance the design process, create complex geometries, and the kind of advanced sculptural forms that would otherwise not be possible through conventional design methods? I asked Arturo Tedeschi, architect and computational designer of Milan studio A>T, what he sees as the possibilities and limitations... Read More

BMW cultural manager Thomas Girst on arts sponsorship

Art and money have always had a mutually seductive rapport. Artists need the patronage of industry, industry benefits greatly from the positive kudos this union can bring. The truth is big art projects are costly and unless governments fully fund cultural activities, galleries and museums will need to engaged with corporate capital. The outcome can be intriguing if the relationship is balanced, and crucially if the sponsor allows the artist and... Read More

Realism and the virtual world

We have just returned from an unforgettable trip to Tuscany, Italy. Perched on top of a very steep hill, distanced from the rush and noise of human life, we silently observed nature in its very finest form. Evenings were mostly spent listening to the music of birds and bees, at dusk drowned by the symphony of crickets. We observed the manic mass movement of ants at sunset as they hurried in unison carrying loads so big it was hard to see the insect... Read More